Be ready for them to take 'em out, and continue down the hall to the east. The best place to run around is in the very first area-run circles around the two pillars and the powerful enemies will eventually give you an opening to pop 'em in the back.Īs you explore the room further, more not-zombies will come through the door from the west. As with your encounters with these guys before, lure them around the room until they dig their claws into a wall, exposing the parasite in their backs. If you've got the Broken Butterfly, now's a good time to use it. You'll grab the attention of the other enemies who'll rush towards you. Two of them are regular not-zombies, and the other two are the powerful masked enemies with claws!Įquip your rifle and take out at least one of the regular not-zombies (if you've got the semi-auto rifle, you can shoot both). You'll spot four enemies just up ahead, but they won't spot you yet. Head north down the hall when you're done, and you'll exit to an outdoor area with a clock tower on the far end. The next hallway is clear of threats, and there's even a merchant you can deal with. Target the remaining chain that's holding the draw bridge up (pistol fire is fine) to drop the bridge all the way and continue to the next area. There's a large lever to pull that'll drop open a draw bridge. Use your shotgun to knock them out of the sky and clear a path to the other side of the room. Start crossing the room and you'll soon find yourself confronted by a number of flying insects swarming around you. Just head through the door at the other end to enter a large room.Īs you enter the room, you'll notice a large organic mess hanging from the ceiling. There's nothing to concern yourself with in this first hall. With them dead, go into the small area behind them and use both the King's Grail and the Queen's Grail to open up the door that leads to the next area. Make sure Ashley is safe behind you, and take on the gang with your shotgun or grenades. Head through the north hall and you'll enter a large room with a group of not-zombies at the end.
Inside this room you'll find a number of free items, including the Broken Butterfly. Run there with Ashley and she can piggyback up and over the wall, unlocking the door for you. If you check your map, you'll see a locked door to the north. With these two dead, continue out to the main hall. One of them just south of the doorway, and the second insect is to the west, around the small corner to the north. There are two insects clinging to the ceiling, and you can take them out with a single rifle blow if you spot them before they spot you.
The area is refilled with not-zombies, but you can easily run by them to go through the doorway to the south, exiting back to the series of halls just south of the hedge maze.Īs soon as you enter this area, do not move. Continue west through the next room to return to the room with the dropped cage. From the start of the chapter, head west through the hall that goes by the merchant. Now that Leon and Ashley are reunited, you can backtrack a bit to collect a free weapon.
This page details information on how to complete and survive Chapter 4: Part 1, the Castle and Sewers. Welcome to IGN's Walkthrough and Guide for Resident Evil 4.