RPS: What features have you added to the modding tools since Divinity: Original Sin 1?
I talked to him to find out more about what's coming up next in his tutorial series, what it's possible to do within the editor and what some of his own favourite mods are.
Kevin Van Nerum, a programmer at Larian Studios recently made a handy tutorial video which showed users how to make their first custom level. But if that's not enough, every copy ships with 'The Divinity Engine 2', which provides everyone with access to the same tools that the xevs used to make the original game. Damage is applied always.Divinity: Original Sin 2 is a fantastic game. Note again that all these success chance calculations are for the status effects applied by the spells / skills. This last figure is reported in the statistics window at the bottom right corner of the screen (maybe +/- 1 because of rounding). So the fighter finally has a 100 - 84 = 16% chance to avoid freezing. The final / overall success chance of the wizard's Freezing Touch spell freezing the fighter is the product of the two figures above, which is 120% x 70% = 84% (or 1.2 x 0.7 = 0.84). This means the fighter has a 2 x 15% = 30% chance to avoid any harmful effect that has a Bodybuilding save, or, in other words, the success ratio of such an effect is limited by a 100 - 30 = 70% factor. On the other side, let's say the fighter’s Bodybuilding is 2 (Freeze is resisted by Bodybuilding). The spell description also says that the minimum INT requirement is 8 and since the wizard is 4 ranks above that, he gets a 4 x 5% = 20% bonus and the success chance goes up to 120%. The base success chance for this spell (the freeze effect specifically) is 100%, as given by the spell description.
With one point in the school's ability, you can already learn some Novice skills. Each skill now has a difficulty tier: novice, adept or master.