Swarm is a worse ratio (-1 strike if you miss just 1 HP), but native, so considered by AI. Squad Mode (HP-related strikes) : Units lacking lot of HP do proportionally less attack strikes (or less damage for single-strike attacks).
Increased Damage : To compensate the high terrains defenses. No Random Combats : attacks never miss, terrain bonus is instead used as damage reducer. Each one combines with each others very well (or, at least, *should*). The others features are more aimed for PvP multiplayer, or being played on campaign in a lesser difficulty. The features which keep the game balanced even in Campaign are enabled by default. It also includes some options give interest to level-up units after level 3, or to make some abilities more attractives (berserk, ambush.) It changes the combat approach, making it easier for good tacticians, harder for the others.Īll theses features works for vanilla Campaigns & Scenarios, Single or Multiplayer, for all sides (including AI). I don't plan to add features for now, just maintain it and fix reported bugs.Ī collection of the most-requested options to make the mechanics more realistic and tactic, for people curious to experiment a new gameplay.
You can see the code on GitHub, including the ReadMe and the changelog.ĮDIT : Version 1.14.14.2 released today ! The mod is now stable and finished, I did all the features I wanted, optimisations and even french translations. I will contact the mod authors to purpose them my corrections once I finish completely what I want to do and made some more tests. Made them also working properly on Campaigns and also for AI.
I inspired myself from the code of some others mods for that : mainly Heal XP, No Randomless. So it's a mod purposing different gameplay, not critisizing developpers choices. I know a lot of you are not fond of RNG system, that mod should be for you ! I'm not saying I don't like the actual system, but you can try the mod to compare which mechanic you prefer (maybe it will make you understanding why RNG combats is not as bad as many think). I just published on the Addons Manager the mod I worked on since some weekends : Advance Wesnoth Wars, for BfW 1.14.